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Fallout 4 M1 Garand Mod

admin 21.08.2019
82 Comments

.44 Automag Pistol for Fallout 4. A simple weapon mod that adds.38 pistols using the tweaked.44 model into the game in both loot and level lists. MP-412 is a newly created heavy revolver style pistol. The 9mm Browning Pistol from Fallout New Vegas is now a mod, and shows up around level 15 in shops and on the NPC level list. Im making a new outfit for Fallout 4 based on a character of mine. It is a conglomeration of edited vanilla assets, public assets and even a couple of things I created from scratch! =D This is my first mod where Ive actually done indepth 3d modeling and editing, and I hope you all like what you s.

  1. M1 Garand Serial Numbers
  2. Springfield Armory M1 Garand
  3. Fallout 4 M1 Helmet
Requirements

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Mod nameNotes
asXas M1 Garand of FreedomDownload main file
Gunner Skin - M1 Garand
LordSpazznazz's New Calibers Patch
M1 Garand - PostApo Retexture
M1 Garand and SVT-40 Horizon Patch
M1 Garand by asXas - TRAD FRVous devez impérativement installer le mod original en premier. Lisez la page d'accueil de ma traduction pour plus d'informations.
M1 Garand Skinpack by OhDeerSKR - TRAD FRVous devez impérativement installer le mod original en premier. Lisez la page d'accueil de ma traduction pour plus d'informations.
Soda's Rifle
Universal Patch Installer - Fallout 4 EditionOptional, but required for selected files
Visible Weapons Extended
WW2 Gunners Allied Overhaul
WW2 Weapon Replacers - M1 Garand
WW2 Weapon Replacers - The Mega Pack
Permissions and credits

File credits

This author has not credited anyone else in this file

Donation Points system

M1 Garand Serial Numbers

This mod is opted-in to receive Donation Points How to make nights edge.

Translations
  • German
  • French

Translations available on the Nexus

LanguageName
FrenchM1 Garand by asXas - TRAD FR
GermanM1 Garand - A WWII Classic - German Translation

Springfield Armory M1 Garand

Carbine
Mirrors
Garand
Changelogs
  • Version 1.6.5

    • Fixed: All sights should now be spot on or really close to it. (Thanks ha_ru)
    • Added: New Worn skin
  • Version 1.6

    • New animations by Hitman47101 & Wardaddy (Steampunk755).
    • New Sounds by Navaro.
    • Changed: Slight adjustment to some descriptions of weapon-mods.
  • Version 1.5

    • Finally fixed bullet not 'exiting' the barrel sometimes.
    • New wood textures
    • Power Armor Idle animation fix,
    • Broken arm animation fix,
  • Version 1.4.1

    • New walking animations when aiming down the sights
  • Version 1.4

    • Adjusted: Iron sights should now align better.
    • New Idle sightned Animations, reduced the up and down motion a bit.
    • Fixed: The 6X zoom is no longer a 'abraxo cleaner' miscmod
    • Fixed: Various 'VIS' naming fixes.
    • Fixed: Flash hider is no longer using the combat rifle Muzzle brake miscmod
  • Version 1.3

    • Added 'Half Ring' options for Iron and Glow Sights.
    • Changed how selecting Zoom works, it's now a separate category in the weapon mod menu.
    • New: Experimental scope model for easier see trough aiming. (Thanks henkspamadres)
    • Fixed 'Zoom-in' effect when walking during ADS.
    • Various other tweaks.
  • Version 1.2.2

    • Fixed 1,5 and 2x Damage ESP. again (For real, I hope)
    • Fixed AWKCR Naming.
  • Version 1.2.1

    • Fixed Duplicate 'No Muzzle' Weapon mod for 'Blue Betty' and 'This Machine'.
    • Fixed 2x and 1,5x Damage ESP's.
  • Version 1.2

    • New ADS(Aim Down Sights) idle animations.
      New ADS firing animations.
      New ADS idle animations while using See- through scopes (Long and Medium).
      New equip animation for 'This Machine' it's a bit longer and hopefully more enjoyable to look at.
      Added 'Glow sights' with variable zoom in.
      Added variable zoom in for vanilla Iron Sights.
      Added 'Miscmods' to all attachments, you no longer have to rebuild some of them every time.
      Added better support for the Visible Weapons mod. (Should now work out of the box if you got Visible Weapons installed, no need for the extra AWKCR esp)
      Fixed 'normal smoothing' on the Visible Weapons mesh.
  • Version 1.1

    • Lowered weapon weight.
    • Lowered speed boost gained by the 'Blue Betty' (from 30% to 15%)
    • Improved ADS accuracy should now be able to hit targets easier.
    • Adjusted ADS Animation to be less extreme.
    • Adjusted Bayonet location in hand to avoid clipping.
  • Version 1.0

Donations

Fallout 4 M1 Helmet

Both straight donations and premium membership donations accepted

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